![]() This encounter is not dangerous it will walk around the corner and disappear. Picking it up will cause a Grunt to spawn over by the door. At the far end of the room to the left is a laudaunum on a shelf.Heading back out to the main area and around the stairs, you will find a locked door on the right.Turning around, there is a room with a trail of purple liquid leading to a table with the Aqua Regia and a note. To the right, there is a tinderbox in a small chest by the window.Opening the door, you will not find anything threatening behind it. Continuing to the left through a doorway, you will hear banging on the door to your immediate left.Push or pull the fallen beams and rocks out of the way by holding left-click on them, right-clicking (as if throwing an object) to give it the extra force needed to dislodge the objects. You will have to clear the debris in order to open the door. A barrel will then fall on you from the loft above, knocking you out temporarily. Picking up the Calamine will trigger a strong gust of wind, extinguishing any lit candles and torches in the room and causing some debris to fall in front of the door. Heading back around toward the door, you may notice a trail of red liquid leading to the Calamine on the floor near an upended table.This room has an oil barrel on the right, a tinderbox on a shelf straight ahead, and another tinderbox on the second table against the wall to the left. Coming out of that room and turning left, you will see a door that is slightly ajar.In the room at the foot of the stairs, there is a trail of green liquid leading to the Cuprite on a table.There is a map of the area to the right of the door on the wall. At the foot of the stairs, there is a door.The following section is written from an out-of-universe perspective. When finding the alternate entrance to this room, rocks will fall from a hole in the ceiling, suggesting the Brute has climbed up this area. When attempting to open a locked door, the sound of a Brute can be heard, as well as glass shattering from behind. There is also the noise of a Brute heard in one of the rooms, like in the Archives. In one of the rooms, a part of the ceiling beams (where some barrels are stored) will fall apart, trapping the player, who will have to remove the debris in order to exit. Like its Laboratory counterpart, the Wine Cellar is in a state of ruin. When Daniel recovers and clears the rubble to the exit, he regains a bit of sanity. Debris blocks the door and a barrel falls from above, knocking him unconscious. The room in which Daniel currently is starts to collapse. When Daniel obtains the Calamine, the Shadow roars and causes an earthquake. It will not attack you and leaves quickly after spawning. Its appearance is triggered by picking up a bottle of Laudanum in the same room where you find the Orpiment. This is one of the first chambers where you encounter a Servant Grunt. This is possibly the start of the transformation. The second man then demands that Alexander comes down, but never gets the chance as he starts hacking violently. One of his men challenges Wilhelm, who says that they aren't getting out alive. In the flashback to this room, two of Wilhelm's men are drinking the wine that was left by the baron. Wilhelm and his men died in the room because of the tainted wine offered by Alexander, which made their bodies burst, leaving them miserably deformed. The room with the blood on the floor and the flashback occurrence holds a note and a flashback that will explain the possible place of origin of the Gatherers, or some of them. After these events, the room is accessible. One room has a door to the left that when entered, is beat on savagely, and screams of a man are heard. Only a few small windows that let the natural daylight in can be found.Ī note in the Laboratory tells you to find the compounds for the acidic solution in this section of the castle. ![]() The Wine Cellar is a very dark and gloomy place.
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